Saturday, July 19, 2014
Writing Media Tie-In & new releases
I'm a media tie-in writer, which is to say I work in fictional universes that are not my own. The best analogy I've found to date for the difference between writing original fiction and writing tie-in is one is a soloist and the other is part of a band; the tie-in writer uses her talent and craftsmanship in concert with others. Fellow Novelnaut Dayton Ward is also a media tie-in writer, and in fact we met when we were both writing for Star Trek. No, to answer a common question, we did not write episodes. We wrote short stories and e-books and (in Dayton's case) several novels set in the various storylines of the Star Trek universe. Media tie-in writing usually ties in with TV shows or movies. Resident Evil novels; Monk novels; Buffy novels; Murder She Wrote novels (with "by Jessica Fletcher" and Angela Lansbury on the cover); Star Wars, Farscape, Stargate novels; with the possible exception of Hollywood Squares I think every movie or TV show has at least one media tie-in novel out there somewhere.
A bit over a decade ago I met Loren Coleman at a media tie-in writing workshop and he asked me if I was interested in writing fluff for a new role-playing game. Turned out there are two aspects of every RPG: crunch and fluff. The crunch is the game's mechanics – decision trees and probabilities; a lot of math and balanced options to keep the game fair and challenging. The fluff is the game's universe – the geography, wildlife, culture, and politics of the world that give the game context and the players' objectives meaning. I've been writing and editing fluff for various game companies ever since.
Eight months ago Randall Bills of Catalyst Game Labs brought me aboard a joint project with Valiant Entertainment. Valiant publishes a diverse collection of well written and intelligent comics – usually dark but with humor as well. Catalyst and Valiant were developing a role-playing game based on a unified Valiant universe, and Randall wanted me to write the fluff for the game version of Valiant's Archer & Armstrong.
Armstrong is Aram Anni-Padda, a ten thousand year old Sumerian who gained immortality through a cataclysm that killed millions of people. He's a poet (the semi-autobiographical Epic of Gilgamesh being his best known work) who keeps his grief at bay by celebrating life at every opportunity.
Obadiah Archer is a young Fundamentalist zealot raised in seclusion and trained to be a warrior for God by a pseudo-Christian sect called the Dominion. He has the uncanny, "God given," ability to instantly master anything he sees – from martial arts to languages. The Dominion sends him out to hunt down and kill the Evil One. The hunting goes well, but the Evil One proves remarkably difficult to kill. When the Dominion thinks Archer has failed, they abandon him – which is when he discovers all they'd ever been after was the key to "Evil One" Armstrong's immortality.
The young zealot and the world-weary immortal join forces to battle real evil – debating theology, history, and science, while dodging bullets, scaling cliffs, and running from dinosaurs. Fun stuff.
This next bit, and really the point of this month's column, illustrates one aspect of tie-in writing – particularly game writing. It's the aspect many writers find most disconcerting.
One particularly dangerous organization with which Archer & Armstrong contend on a recurring basis is the Sisters of Perpetual Darkness, a cult of assassin nuns, followers of Lilith, who were recently taken over by Obadiah's childhood sweetheart, Mary-Maria. (I tell you, it's a fun universe.) In the comic their habits seem to protect the Sisters from a remarkable number of things, but there's no explanation of how or why. A "given" that's fine for a story, but which won't work in a game.
Outcomes in games are determined by odds and probability, and to calculate those players need specific values – numbers, called "stats" (statistics) that can be plugged into the equations. Thus, to reflect how effective they were in the comics, the Sisters' habits were given the same level of protection as body armor. That was the "crunch" – the datum necessary for the game to be played.
As the writer of fluff I was allotted sixty words to explain what makes the Sisters of Perpetual Darkness so darn bulletproof. I wrote:
Each Sister's coif is a hard-impact helmet with an embedded communication suite; her wimple and scapular are reinforced with Kevlar to shield the neck and torso. Multiple layers of lightweight carbon nanotube fabric make up her veil and habit, protecting against most projectiles and edge weapons while providing both freedom of movement and ability to conceal multiple objects.
That went over well both Randall and the folk at Valiant. But you'll have to take my word for it since the paragraph is not in the book. Very late in the process – in one version of the story I heard, when the book was already in layout – it was decided that event briefs were a better value for role players than explanations of the numbers. Event briefs are not, as one might suspect, adult diapers. They are starting points, outlines, or frameworks (the level of complexity varies) that role players can use to create their own adventures. Pretty much the point of role-playing games. This was, I think, a good decision - even though I'd already moved on to editing a Shadowrun project and wasn't able to write the event briefs for Archer & Armstrong. The realities of printing costs meant additional pages weren't an option; to add event briefs, fluff had to go.
As for that nifty fifty-eight-word explanation I wrote, the Sisters of Perpetual Darkness NPC card now reads: Gear: Carbon fiber habit.
Changes and cuts like this happen all the time - on some projects dozens of time - often without warning and usually without any explanation to the writer. The purpose of a role-player's handbook is to enhance the player's experience by giving her a broader knowledge of and a deeper connection to the game's universe; the objective is to increase the player's enjoyment. When something comes along that does this better than your words, your words go. And they're almost always the ones you loved the most.
Every writer gets upset when her words are cut. Some writers take these cuts personally. They may complain to the editor, or about the editor to the game's line developer, they may even vent in fan forums or social media.
One thing these writers don't do is any more work for that publisher.
Media tie-in writers get as upset as anyone when their her words are cut. What sets a media tie-in writer apart is the ability – and willingness – to get over it. Quickly.
It takes a thick skin and a realistic, objective attitude towards what you've written to be a media tie-in writer. You deal with deadlines, creative decisions beyond your control, and routine acts of rejection. But for all its frustrations and disappointments it beats the heck out of working for a living.
Wednesday, July 16, 2014
Bringing New Toys to Someone Else’s Sandbox.
Why? Well, sure, they pay me, but I also do it because it’s just so gosh-darned fun. I’ve been a nerd for Star Trek for as long as I can remember, having grown up in the 1970s and 80s watching reruns of the original series every weekday afternoon. Catching the gazillionth rerun of Captain Kirk fighting Klingons or whatever was the sole exception to my mother’s “homework and chores before TV” rule. To this day, I’m sure she thinks that hour could’ve been better utilized cutting the grass or cleaning our backyard pool.
And here we are, forty-odd years later, and I still use Star Trek to get out of cutting the grass, but at least now I’m making money from it.
Many of the Star Trek tales I’ve written over the years have featured characters that would be familiar to casual viewers of the various television series. While those of us who write these stories are given a great deal of latitude, there still are “rules we have to follow” with respect to these well-established characters that are so well-known to their legions of fans. In recent years, those rules have relaxed in numerous ways, and we’re now able to develop the characters and take them in directions that never would’ve been allowed while the television series and films were in production.
Another thing we’ve been allowed to do is to develop whole sets of all-new characters, who didn’t originate in one of the shows, and place them in the Star Trek setting, taking advantage of the familiar universe and its trappings to tell new stories which are set completely apart from the television episodes and movies. Pocket Books, the company that publishes Star Trek novels, had achieved success with a handful of series in this vein. Star Trek Vanguard, set during the time of the original 1960s series, was perhaps my favorite thing to write because it gave me the best of both worlds when it comes to writing books based on television or film properties: being able to use a familiar setting or “universe” as the point of departure for new characters and situations which aren’t tied to the “canon” of the parent media property. As the title of this post suggests, writing stories such as these are very much like being allowed to bring your own toys to play in someone else’s sandbox.
Debuting later this month is the first book in an all-new novel series, Star Trek: Seekers, which I helped develop. My longtime writing partner, Kevin Dilmore, our friend and colleague David Mack, and I spun out this idea from the Vanguard series for which the three of us had written. We collaborated on the series proposal and pitched it to our editors and the people who own Star Trek, and then we developed a two-part story to launch our new series, working as a team on the stories for the first two books. David wrote the first book, Second Nature, which is set to be released in about a week, and Kevin and I took the baton from him for our book, Point of Divergence, which will be published next month.
The original Star Trek will celebrate its 50th anniversary in 2016, and there are those who might argue that there’s really very little left to be done with something which has been around that long. To them, I say, “Bah!” Writing stories like this is tremendous fun. Anticipation from among loyal readers seems to be pretty high, and we’re excited to see how fans will react. The new series was even given a bit of love by no less than USA Today. As someone who grew up watching the show, getting to stitch a new section into this immense and ever-growing tapestry is an unparalleled opportunity. It truly is a wonderful sandbox in which to play.
Sunday, July 13, 2014
Buck-It List
I've never had a bucket list. I figured I'd let the world surprise me. Oh, and it has. I don't know if the powers-that-be got together with Karma and said, “Let's give Sunny a thrill ride.” All I know is that I've survived a bucket list I never asked for and could not have conceived of. So much for the best laid plans of mice and men. . . .
- Born to a manic-depressive parent (check, unfortunately)
- Had a sister who became a Sister (we're Catholic)(check)
- Growing up on Midway atoll (check)
- Survived bootcamp (check)
- Caused a riot in a German train station (check, but not my fault)
- Rescued from said riot by a Spanish soccer team (check) (whew!)
- Lived next door to an Iranian mass murderer (check)
- Found one of the FBI's most wanted via my computer skills (check)
- Being the only female photo-journalist in the Central Valley of California (check)
- Being told I was paid less than the male reporters because I should have a husband (check)
- Filed a wage discrimination suit (check, but the paper folded)
- Restricted from returning to a foreign country (Colombia, not my fault)
- Visiting Haiti after an attempt to assassinate the president (check)(scary)
- Nearly thrown into a Haitian prison (check)(really scary)
- Climbed the Arecibo satellite dish (ET phone home)
- 22 marriage proposals (check)
- Married a younger man before it was trendy (check)
- Eloped (smart)
- Had a fun divorce (check)
- Nine shots of tequila using a shaving cream can top as a shot glass (seemed like a great idea at the time)
- Worst hangover ever (check)
- Sue Grafton asking for my autograph (CHECK!)
- Being poisoned (check)
- Getting on the kidney transplant list (check)
- Meeting Daniel Ellsberg (look him up in Wikipedia)
- Ate flying fish in Barbados (check)
- Ate escargot (gag)
- Entered an emerald vault in Bogota (check)
- Graduated Summa Cum Laude from a university (check)
- Ate fish & chips wrapped in newspaper on a stoop in Dublin (no blarney)
- Kissed the Blarney Stone (also no blarney)
- Went to school with Steve Perry (check)
- Visited the set of Northern Exposure (check)
- Tried out for a role in the 1974 Great Gatsby (didn't make the cut, but check)
- Saw The Doors in concert (check)
- Learned astrology (check)
- Memorized The Owl and the Pussycat (can still recite it)
- Danced down the streets of Hanover singing “Cabaret” after many Oktoberfest beers (check)
- Tangoed (only once, it was bliss)
- Made a pit stop in Guantanamo Bay (yikes!)
- Took a hit man out for ice cream (Henry Hill of Goodfellas fame. He ordered mint chocolate chip)
- Swam in shark infested waters (check. Dumb)
- Created the Sheriff's Dept emergency plan for the Millennium (nothing happened)
- Had to take mother off life support (devastating)
- Have not (will not) shoot a gun (check)
Thursday, July 10, 2014
Bucket Lists continued
A Picture Book. I have produced five, soon to be six illustrated children's books, however, I have the words and images of a picture book floating in my head. My major setback right now is that I cannot even draw a recognizable stick figure and the images are so sharp in my mind that I am not sure that I can trust anyone else to draw them.
A Futuristic Novel. The germs of this one came to me about a year ago, but they have yet to find the space to germinate.
A Mystery Novel. I was a huge Agatha Christie fan growing up and I feel that somewhere in my head is a murder mystery waiting to happen.
An Animated Children's Series aimed at Caribbean Children.
Monday, July 7, 2014
Writing Bucket List
1- An epistolic novel. This has been on my list for ages and ages! I love books told through letter specifically and I swear I'm going to write one! Hopefully more than one. I have some ideas swirling around my brain, just little gold fish size ones, but soon I hope they find their way onto paper.
2- Horror. I love horror novels and short stories! But it is probably the hardest, most subjective thing to execute well (right next to comedy).
3- Highly illustrated Middle Grade. This isn't the same thing as just writing and illustrating a book. It's telling the story with prose and art, blending them together to make a coherent flowing whole. Think 'Diary of a Wimpy Kid' or the Amelia series by Marissa Moss. This is another one that's been on my list for years.
4- Vampires. I freaking LOVE vampires. I HATE 90% of vampire novels. I want to write about vampires but I just haven't come up with something new and exciting and different. But SOMEDAY I will! *determined face*
5- Family Saga. I don't even know why... I just do! But with a paranormal spin. Something multi-generational with a huge cast of characters stretching over years...
6- Comic Books. I have written a few graphic novels but I still don't feel satisfied. Technically I can cross this off the list but I want to write MORE comics and graphic novels in the future so I'm leaving it on the list as 'unfinished business'.
7- A wildly imaginative and dark secondary world fantasy. I would love to get my goth on, and create a dark and amazing world! Something like China Mieville's Bas Lag. Something that's pure imagination and epic in scope.
8- A shared world. I've always wanted to create a shared universe for writers to write in. A fantasy world of course ;)
9- A book about books. I love books, reader's love books. We all love books. But books about books are a little harder to manage.
10- Dark fantasy. Something grim, gritty, dark and scary. Again, I don't know what. But something! That's why it's on the bucket list!
So what's on your bucket list?
Friday, July 4, 2014
Indie Authors - Happy Independence Day
Independence! I recently did an interview with two bestselling authors regarding the choice to go traditional or independent, or both. By both I mean being a hybrid author. That was the main topic of discussion. I was reminded how fortunate authors are nowadays, whether we choose to go traditional because we have that opportunity, or choose not to go that route after being offered, or we decide that self-pub is best - what a blessing it is to have choices.
Being an indie does give writers more freedom to take risks. It allows for more artistic freedom, and an opportunity to make all of the decisions about the title, cover, release date, price, edits, story direction, format, etc. It also means that an author will generally earn more per book, depending upon split percentages and bottom line expenses. While trade authors usually have the benefit of better distribution, many indie authors have found ways to publish online and are selling sometimes hundred of books per day. Being an indie, we know our sales, profits, promotional discount choices, etc., and we don't have to earn out an advance. But a lot of top traditional authors who are making lists are selling a lot of books because they have built their readership base, and they're doing very well with their contract percentages, and escalators.
We must do the math, look at the big picture, and decide which titles we want to go ahead and publish directly ourselves, or shop the ones we'd like to do with majors, or small press.
But gone are the days of authors giving up on stories altogether because we haven't been picked up. Amazon, Barnes & Noble, Apple, and many other online retailers exist, and ebooks are as popular as ever. And also, print books can be profitable when offered on a print-on-demand basis, and when printed in bulk.
We have so many choices, and much more power. The biggest stumbling block sometimes is getting books into the brick and mortar stores, but even that can be accomplished if the right avenues are taken.
But the bottom line is getting the word out, whether the book has a major logo on the spine, or an indie logo. Promotion is key - social media, websites, blogtalk, book blasts, contests, discounts, tours, blogging, online chats, local TV news, drive-time radio, magazine ads, reviews, talk shows, book clubs, blog tours, etc., as well as some authors who have billboards and expensive subway ads, we're all in the same boat, indie or major, when it comes to generating the all important word of mouth.
And so on this day, the 4th of July, the day when we celebrate our nation's independence, I also celebrate indie authors. Cheers, do your thing, and don't ever let anyone tell you that you won't see your book published. Yes you can!!!
Happy Independence Day!
Write on!
Tuesday, July 1, 2014
New Year in July
While most of the world celebrates New Years on January 1st, here at Novel Spaces we celebrate it on July 1st. It is the time we look back at how far we’ve come, and look to the future directions. It’s the time we shake things up a bit, change schedules, add new members, and we see members graduate and go on to bigger better things.
Lots of things have been happening with our members for the past year. We’ve seen new published stories, we’ve seen members expand into publishing or extend their reach to new genres, and others have received advanced degrees and awards. Not only was Liane’s literary short story, “Magic Island published” in St. Somewhere Literary Journal and her new romantic suspense, “Give me the Night” released, but she was awarded the 2012-2013 creative writing prize by University of West Indies, St. Augustine Campus and her short story “Miss Annie cooks Fish” was shortlisted for the Commonwealth Short Story Prize. Add to that, her debut novel, "Café au Lait" became a Kindle top 100 seller in the Amazon UK store, and reached #1 in three categories.
Last July Marissa Monteilh Published “You've Got It Bad”, followed by her release of “The Six-Letter Word/Turnabout Is Fair Play” in October. This year Pynk has seen some action with the release of “Insignificant Others 2” and “Erotic City: Las Vegas” by Insatiable Press.
Dayton Ward has had a very busy year, first with “Star Trek: The Original Series - From History's Shadow” published August 2013 by Pocket Books and nominated for a Scribe Award from the International Association of Media Tie-In Writers (winners to be announced July 25th at San Diego Comic-Con). We saw his creation of a new science fiction series, inspired by the old-time radio serials: The Adventures of Space Marshal Dylan McCade. His first story, "The Terror of Entropia's Ice Cannon!" was adapted for audio drama and released in 6 installments during August 2013 and was the winner of two 2013 Audio Verse Awards. In January he released “Star Trek: The Fall - Peaceable Kingdoms” which debuted at #13 on the New York Times Bestseller List (Mass Market Paperback Fiction) and the short story "Stop-Loss," published in the anthology Zombiefied by Sky Warrior Books.
Sunny has been taking it easy lecturing at a junior college on how to win short story contests. Her 3rd Christy Bristol Astrology Mystery will be coming out soon.
Carol has been as busy as a bee with her expansion into young adult fiction when she published, “Another Day” in August 2013. Since then she’s embraced even younger readers with “Chee Chee Fights back” (January 2014). Carol was also nominated for Astrid Lindgren Memorial Award 2014.
We’ve seen Jewel Amethyst trend younger first with her release of “Indiscretion” a YA novella in the Pretty Little Liars Kindle Universe, and finally with her pending release of “Zapped! Danger in the cell” with her eleven-year-old daughter and co-author, Lynelle Martin.
Finally we’ve seen KeVin Killiany become master and commander as he accomplished his lifelong dream of attaining an MFA in creative writing. Now he can couple his passion for writing with his passion for teaching at a college level.
This new year we’ve made some exciting changes to Novel Spaces. We’ve had to say goodbye to a John Brantingham, and William Doonan had to take a much needed sabbatical. We’ve shifted schedules. Now we’re welcoming two new members to Novel Spaces: author Velda Brotherton and our first illustrator, Che Gilson.
We’ve also begun a new Novel Spaces Facebook page where we can share our blog posts with our Facebook followers. We’ve included some themed months and are trying to get our followers involved in choosing the topics they would like to see addressed. We’ve arranged several interviews on Blog Talk Radio for our members. Most of all we’ve given our Novel Spaces page a facelift.
Like year end when we look forward to welcoming the New Year, we at Novel Spaces are looking forward to this new exciting year. So raise your imaginary (or real) champagne glasses and join me in in wishing all our members old and new a, "HAPPY NEW YEAR NOVEL SPACES!!!"





